![]() ![]() "We take Lando out, let's do it!" live stream from the laps before his collision with #Ind圜ar #iRacing /NNDGv0JLEF ![]() Overnight, new online racing communities were spawned, as esports thrust the racing genre into the spotlight. Officially backed and promoted series were ten a penny.ĭuring the lockdown periods, I enjoyed watching Jonnhy Herbert cut the first corner in an online F1 race, my dad discovering esports on TV and, the weekend before Christmas, we watched the slickly produced Gran Turismo 2020 World Finals. Motorsport series across the globe rapidly turned to games and simulators to provide their audiences and sponsors something to watch.įrom the Virgin Australia Supercars using iRacing, to the FIA World Rallycross Championship using DiRT Rally 2.0, Formula E and the 24 Hours of Le Mans on rFactor 2 and F1 utilising, well, the official F1 game of course. The general awfulness that is Covid-19 led, as we all know, to the cancellation and postponement of pretty much all sporting events in the spring, and esports were there to pick up the slack. The second reason has been the accelerated rise of esports. Wreckfest is now into its second season of added content, with more cars still to come well into 2021, while DiRT Rally 2.0 witnessed the addition of a rather superb Colin McRae: FLAT OUT expansion. Then there’s Forza Horizon 4, which was optimised for Xbox Series X, saw multiple new cars added and even received a Super7 community mode to let you create your own challenges. Despite this, I’ll probably never reach level 50. There are a couple of key reasons for this, the first of which is that the entire video game market has continued to lean towards games as a service through online modes, esports, DLC and free updates.Įven as Polyphony Digital gear up for Gran Turismo 7 on PS5, 2017’s GT Sport received a couple of new cars, additional GT League events and weekly fresh online Sport Mode races. Despite this, this year has been a landmark moment for racing and motorsport video games. ![]() (This story has not been edited by Business Standard staff and is auto-generated from a syndicated feed.On the face of it, 2020 has delivered a steady stream of new and interesting racing game titles across various sub-genres, but little in the way of breaking new ground. Their exit may also be linked to the return of their Groupe PSA stablemate Peugeot to the World Endurance Championship in 2022. Ogier had previously driven for Citroen between 20 when he left amid tensions with his teammate Loeb.Ĭitroen have won eight WRC constructors titles, most recently in 2012 and nine drivers' titles, all through Loeb.Īfter a year away from the WRC in 2016, Citroen returned in 2017 but have won just six out of 40 races since. However, he could only finish third as Tanak broke a French stranglehold on the title that stretched back 15 years with Sebastien Loeb winning nine before Ogier took up the mantle. Ogier joined Citroen on a two-year contract at the start of the 2019 season with the aim of securing a seventh successive title. The Frenchman, who won the title every year from 2013 to 2018, has been linked heavily with a move to Toyota who have just seen 2019 world champion Ott Tanak leave for Hyundai. "Following the decision of to leave Citroen Racing after 2019 World Rally Championship season, decided to withdraw from its programme in 2020 due to the absence of a first-class driver available for 2020 season," the team tweeted. Six-time world rally champion Sebastien Ogier has quit Citroen after just one year of his contract, prompting the French constructor to announce Wednesday that it is withdrawing from the World Rally Championship (WRC). ![]()
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